Welcome to 7Gears.com
Welcome to 7Gears.com, home of Xisto Network's gaming website. Were we keep you update to date on the latest game releases, reviews, previews, downloads and more. Also we bring you back to memory lane to our Old School Review as our authors talk about games from the 80's and 90's. Also to make sure to stop by and check out our gaming forums which are hosted by Trap17.com who are also part of the xisto network. There you can discuss the latest games, or post up your own review about what you thought about the games that you just played.
New Look, posted on 25 Aug 2007 by Michael
Layout Updates, posted on 25 Jul 2007 by Michael
Current Updates, posted on 24 Jul 2007 by Michael
7gears latest gaming news
Find out the latest happenings of the gaming world, from the console wars to new hardware.
Nintendo's "Wiimote" gets cushion, posted on 03 Oct 2007 by Michael
Nintendo Predicts Holiday Wii Shortage, posted on 03 Oct 2007 by Michael
Microsoft's 'Halo 3' breaks first-day sales records ($170 Million Dollars), posted on 27 Sep 2007 by Michael
Why 'Halo 3' will decide the Xbox 360's fate, posted on 26 Sep 2007 by Michael
Japan: Nintendo Becomes 2nd Most Valuable Company in Active Stock, posted on 26 Sep 2007 by Michael
Shockaxis: More than a Dual Shock 3, posted on 26 Sep 2007 by Michael
Five PC Gaming Myths , posted on 26 Sep 2007 by Michael
Sony sells 250,000 new PSPs in four days: magazine, posted on 26 Sep 2007 by Michael
Microsoft bets on 'Halo 3' in gaming industry battle, posted on 26 Sep 2007 by Michael
Microsoft offers to replace damaged "Halo 3" discs, posted on 26 Sep 2007 by Michael
7gears latest gaming previews
Find out the latest gaming previews for games that have yet to come out and you want to drool over just waiting for them to come out.
WWE Smackdown Vs Raw 2008, posted on 27 Aug 2007 by Michael
White Gold, posted on 27 Aug 2007 by Michael
Preview: Rock Band, posted on 23 Aug 2007 by Michael
Manhunt 2 Meltdown Shows Game-Killing Power of Adults-Only Rating, posted on 23 Aug 2007 by Michael
Ratchet & Clank Future Hands-On, posted on 20 Aug 2007 by Michael
7gears old school review
Check up n your favorite old games from Super Mario to Street Fighter II and see how the staff of 7gears reviews the great classics from the 1970's till 1995 when the 3-D generation would begin.
Tetris, posted on 25 Jul 2007 by Michael
Terminator 2, posted on 25 Jul 2007 by Michael
Captain America and the Avengers, posted on 25 Jul 2007 by Michael
Teenage Mutant Ninja Turtles 1 & 2, posted on 25 Jul 2007 by Michael
Golden Axe, posted on 24 Jul 2007 by Michael
Simpsons, posted on 24 Jul 2007 by Michael
Final Fight, posted on 24 Jul 2007 by Michael
7gears new school review
Here are the latest reviews on the new genereation of games that are out on the current market. Also our staff review the flash games that we have on our site as well.
August 30, 2007 - It was somewhere in the neighborhood of my fourth pass over a bridge filled with two warring factions and a bunch of evil rhinos that I went from thinking Lair wasn't that bad to wondering if Lucifer himself pressed this Blu-ray disc in the pits of hell.
See, the time had come for my Asylains to draw up a peace treaty with a group of neighboring bad guys called the Mokai, but when the peace process soured, a huge battle erupted and I -- Rohn, one of the best dragon-riding sky guards around -- needed to make sure our troops came out on top.
No doubt, that sounds interesting and fun; however, Lair's terrible controls and god-awful lock-on system make this a mission worthy of swallowing the business end of a shotgun to avoid.
Oh, how far Lair has fallen.
Sony and Factor 5's dragon-riding adventure title puts you up against gigantic sea snakes, a life-threatening wasp and hordes of hostile dragons in a 1080p game that requires you to use Sixaxis controls to pilot your creature through the hostile skies. When the game first showed up on the industry's radar in 2005, fanboys and critics alike marveled at Lair's stunning visuals and began chomping at the bit to get their hands on it. Now that it's here, most are wishing it would just go away.
At first, Lair doesn't seem like the letdown it is. For two years, everyone has been talking about how great this game looks, and at first glance, it doesn't disappoint. As Rohn smacks his dragon to make him fly faster, the creature's slick wings shine, and you can't help but marvel at the sun-drenched buildings of Asylia as you soar above them. When you get your eyes on the FMVs, the visual delights just get better.
Lair's first FMV introduces you to Rohn and a few of his sky guard cohorts, and as they chat it up, it's easy to get caught up in checking out the pores on their faces, the detail as their armor shifts and the action as the Mokai attack unfolds. Even the stage-select menu -- set over a yellowed, worn map on a shimmering globe -- and the pause screen seem polished and perfectly set in the game's medieval style.
With the fight in full swing, I started by flying around breathing fire on evil dragons and proceeded to land and wipe out some dimwitted troops with my beast's talons. With the masses in check, the toros arrived. Opposing dragons dropped these bull-like creatures onto the bridge, and the game informed me I needed to swoop in, snatch the creatures by their horns and toss them into the ether.
Here's where the cursing begins.
To snatch these bad guys, you have to lock-on to them. To lock-on to them, you have to wait for a white circle to appear around them and press L1 or R1. The catch: there's no way to rotate the white circle. The computer chooses who and what you can target.
So, these toros arrived and started crippling my universe. I swooped in with my dragon, saw a toro and pressed the lock-on button. However -- even though I was coming at the Toro straight on -- the computer was looking at a turret on a tower. That meant I ended up locking on to the tower, passing the rampaging toro and heading back into the sky.
Lair. I missed the toro and thought that I could just turn around and go back to the beast, but my turn was so wide that by the time I was facing the right way, I was already over my foe. The only strategy was to go waaaaaaay out over the water, turn around and slowly come back to the bad guy so that the computer knew exactly who I wanted to take down. Even then, it wasn't unheard of to pick up a trooper by mistake. True, you can jerk the controller to pull off a 180-degree turn, but like all of the Sixaxis controls, I found it horribly unresponsive. Eventually, I just gave up on it -- even though the game refused to let me and had me doing 180s and speed bursts (another wrist-flick move) against my will.
Take too long to get all the bulls -- whether it's because the computer's screwing you or because you're taking too long to turn around -- and you'll lose the level and start the whole thing over again. Beat the toros, and your reward is doing the exact same tedious task with a group of rhinos. It's enough to leave you ready to punt the next lizard you see so that you can extract some level of retribution for the bubbling cauldron of hate this game has created inside you.
Although Asylia and Mokai are at each other's throat now, they used to be one nation that worshiped one deity. Then, a volcano erupted and split the land in two. Over time, the factions grew to be enemies, and neither remembers the good times now. Rohn's journey from being a faithful servant of Asylia to seeing the treachery of the Diviner to realizing how similar the Mokai and his people are is impressive in scale, scope and emotion. Add the fact that Lair features a sweeping orchestral score with big pieces to match the big events of the game, an impressive vocal cast and some beautiful FMVs, and this could have been a benchmark for where this industry is going -- could have.
Sure, the FMVs are graphically impressive and so are parts of the gameplay, but there are lots of times I found myself rolling my eyes at what I was seeing on the screen -- I'm talking about tearing, square waves, a chugging framerate and water effects that look like sand.
Even if you could turn off the goodtime neutering Sixaxis controls -- and you can't -- the actual things you would be doing in the game would be a grab bag of neat and lame mechanics. Some levels will have you taking out troops on the ground via swipes or boats on the sea via fire, and that's fun. Other levels will have you fighting dragons, and that's lame.
That's right: the dragon fights in this dragon game are no good.
Feeling hot, hot, hot.
Feeling hot, hot, hot.
The takedowns -- which have you fly up on a foe, jump onto the beast, kill the pilot and take out the dragon via some quick action events -- are cool, but they seemed to be the minority. One of the more prevalent attacks had us flying side-by-side with a bad guy and shaking our controller left to right. Although it was unresponsive, eventually the controller would read the action and our dragon would drift into the side of the other dragon, which would then fall away and die. The next battle method had our dragon and the opposing dragon face to face falling toward the ground. Here, we'd hit square to stiffly blast the foe with fire breath and then alternate between X and circle for talon attacks that never appeared to connect.
Sound cool? It wasn't, and that pretty much sums up Lair.
You might think I'm being too hard on Lair, but if you do, you clearly haven't played this game. Although there are levels where wide-open environments and spread-out objectives trick you into thinking the Sixaxis stuff isn't that bad, whenever a handful of enemies are on screen, your flight space becomes limited or you need to be precise, this game falls apart.
At one point, Lair looked like one of the most promising titles coming to the PS3, but the final version -- even with its interesting story, occasionally impressive graphics and amazing score -- falls well short of anything you should be playing.